![]() ![]() ![]() This plugin handles the purging of cell buffers, cleaning up and reducing the amount of information stored in RAM - which ultimately prevents the game from crashing as often as it normally would. Take a moment to throw a kudo AltDunmer's way for not only alerting me to the problem but also providing me with a quick fix. You can also use it to enable and/or disable the system this functionality should have been present in the initial release, but I somehow managed to overlook it. You can use The Mod Configuration Menu to tune the various purge delays (exterior, interior, menu, idle) as well as plugin feedback (do or don't display a message on purge) to your liking. As stated in the small description, this plugin has been ported with permission. I've cleaned up the code and made it compatible with The Mod Configuration Menu, but the real mojo comes from ZanGS - so please direct your appreciation to the latter. ![]() As Fallout: New Vegas is just as unstable as its predecessor, I decided to port the plugin, adapt it and see if it would make just as big a difference as it did in Fallout 3 - and it does. ZanGS' Zan AutoPurge Crash Protector plugin has proven to be very effective at stabilizing Fallout 3's performance. Run with it, and let me know how it worked out for you in the comments. I've taken it through the entire game, the DLCs and a number of user-created plugins without running into any problems, but with a game as unstable as this one you never really know. Last updated at 0:41, Uploaded at 7:34, Ĭonsider the release of this plugin to be something akin to a public beta test. ![]()
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